In recent years, the dialogue in movies and TV shows has gotten harder and harder to understand. No one seems to agree on who or what the main culprit is, much less how to fix this problem. In this episode, we wade into the murky waters of The Great Dialogue Debate, and maybe, just maybe, find a solution. Featuring Production Sound Mixer Tom Curley and Slashfilm Senior Writer Ben Pearson.
Gremlins, War Rigs, & Star Trek Punks
Mark Mangini is one of the most prolific sound designers of all time. He’s been credited on over 150 films, including Indiana Jones, Star Trek, Aladdin, Space Jam, The Green Mile, Anchorman, Mad Max: Fury Road, Dune, and tons more. In this episode, Mark joins us to count down six of our favorite sonic moments from his career, and reveals the secrets behind how these iconic sounds were made. This episode was made in partnership with Pro Sound Effects.
Do you talk to yourself in your head? (Not everyone does)
Many of us talk to ourselves in our heads pretty much all day long. But it turns out that there are plenty of people who don’t. In fact, thinking comes in many shapes and sizes, and no two minds are exactly alike. In this episode, we explore the peculiar world of how we think, and consider the pros and cons of inner speech. Featuring psychologists Charles Fernyhough and Russell Hurlburt, and lots of 20K listeners.
The Legend of Zelda: Tones of the Kingdom
The original Zelda game featured three melodies that would come to define the franchise: the Secret Unlocked Sound, the Treasure Chest sound, and the classic Zelda theme. Throughout the series, these melodies have been transformed again and again. Each version reflects the hardware it was made for, and Nintendo’s evolving approach to these iconic games. Featuring Thomas of Thomas Game Docs, and Kirk Hamilton of Strong Songs.
The Legend of Zelda: A Beep to the Past
Music is a quintessential part of the Zelda series. And some of Zelda’s most iconic melodies go all the way back to the original game, on the Nintendo Entertainment System. These tunes were born in an age of 8 bits, and 5 lo-fi channels of audio. But those limitations forced composer Koji Kondo to make them as distilled and powerful as possible. Featuring Thomas of Thomas Game Docs, and Kirk Hamilton of Strong Songs.
From Vinyl to Streaming: How music formats shaped our world
The history of recorded sound stretches back over a hundred and fifty years, starting with a device that could “record” a voice on a piece of paper. Today, we can enjoy lossless streaming anywhere we go… but getting here wasn’t easy. In this episode, we worked with Qobuz, the high quality music platform, to chart the history of audio mediums, from cylinders made of tin foil and wax, to vinyl, 8-track, cassette, CDs, and mp3s. Along the way, we explore the innovations and quirks of each format, with memories sent in from our listeners and the 20K team. Featuring Adam Tovell from the British Library Sound Archive.
The secret history of “Take Me Out to the Ball Game”
Baseball fan or not, there’s one song that virtually every American knows… or at least, we think we do. “Take Me Out to the Ball Game” is one of the top three most recognizable songs in the country, next to “The Star Spangled Banner'' and “Happy Birthday.” But if you dig into the lyrics, you’ll find a forgotten message buried among the peanuts and Cracker Jack. This story comes from the Smithsonian’s Sidedoor podcast.
Vocal Stratosphere: The world’s most extreme singing techniques
Our vocal system is incredibly complex. What we call “the voice” starts with very precise movements of our vocal cords, and then goes through an entire “resonation system” that includes our throat, mouth, lips, tongue, and teeth. With enough control over these components, people can do some truly mind-bending things with their voices, creating sounds that feel out of this world—from rumbling lows to piercing highs, and even two notes sung at once. This episode features vocal coach Matt Ramsey and Tuvan musician and throat singer Albert Kuvezin.