When The Sims was first being developed, the creators faced a problem. They knew they wanted these characters to talk and interact, but they were worried that using a real language would quickly get repetitive and annoying. So, they decided to make one up. This is the story of Simlish: How it was created, why it works so well, and why artists ranging from The Black Eyed Peas to The Flaming Lips have re-recorded their songs in this gibberish language. Featuring Sims Designer & Voiceover Director Claire Curtin, Composer & Audio Director Jerry Martin, voice actress Krizia Bajos, and Youtuber Rachybop.
Creature Speakers: The art of voicing monsters
To give voices to the frightening monsters in movies, TV shows, and video games, sound designers often start with animal noises, then apply all kinds of creative processing. But other times, these sounds begin with human voice actors, who absolutely shred their vocal cords for our entertainment. In this episode, we learn the tricks of the terrifying trade. Featuring voice actors DB Cooper and Michael Schwalbe, and sound designer/composer Jordan Chin.
Sound Cinema: Experiencing film through audio description
When Matthew Shifrin was growing up, his blindness meant that trying to enjoy a movie or TV show was often a confusing and frustrating experience. But then, Matthew discovered something called video description—an extra audio track where a narrator describes the action on screen. And suddenly, everything changed. This story comes from the Radiotopia podcast Blind Guy Travels.
From Klingon to Dothraki: How sci-fi languages shape worlds
Sci-fi and fantasy creators often use constructed languages (or conlangs) to help us believe that the characters come from ancient times or distant galaxies. But what happens when a fictional language jumps off the screen and into the real world? This story comes from the podcast Imaginary Worlds.